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Employment Law In The Metaverse – Part 2

This is the second of a detailed examination of how the world of employment is being affected by what's called the "metaverse" – a form of the internet as a single, universal and immersive virtual world that comes to life when people use virtual reality and augmented reality headsets.
  In part one, the authors of this article at Squire Patton
  Boggs, the global law firm, examined how the phenomenon that
  is the "metaverse" affects the world of employment. The article
  is from a series the firm is producing as part of its family
  offices series. This news service is grateful to Squire Pattern
  Boggs for being able to republish this article. As always, the
  usual disclaimers apply. Email tom.burroughes@wealthbriefing.com
  
  To view the first half of the article, 
  click here.
  Metaversatility 
  Accessing the metaverse requires logging on to one or more
  gateway platforms. To state the obvious, this requires at least a
  computer and internet access, and, depending on the platform and
  apps accessed, may require a mouse, joystick, VR headset or
  motion-detecting equipment. 
  
  But computer use is complicated for persons with disabilities,
  such as those experiencing a hearing impairment that prevents
  communicating with other avatars without closed captioning, or
  those living with a visual impairment that requires screenreader
  software to translate the images and text on the screen. Many
  metaverse apps require some degree of manual dexterity and fine
  motor skills to navigate their features. All these challenges,
  and others, make meta-employment less accessible to workers with
  disabilities, absent reasonable accommodation.
  
  It is unclear to what extent metaverse platforms can be adapted
  to allow for captioning, screen-reading, seamless audio
  descriptions and alternative methods of navigation, or whether
  features can be muted for users with sensory processing disorders
  or mental health conditions. Meta-workers requesting such
  accommodations will need to understand how to request such
  adaptations, and meta-employers will need to understand the cost
  and effort required to make such accommodations without blithely
  denying such requests as unduly burdensome. Indeed, because
  coding modifications to eliminate barriers to access are scalable
  and benefit countless employees and prospective employees with
  certain disabilities, kneejerk decisions based on stereotypes or
  baseless presumptions of cost and burden likely will not satisfy
  the employee’s accommodation responsibility under the Americans
  with Disabilities Act and analogous state and local laws.
  
  Even meta-workers without pre-existing disabilities face health
  and safety risks from working in the metaverse. VR headsets
  remain clunky and wearing them for extended periods may cause eye
  strain, headaches or neck pain. Repetitive strain injuries from
  keyboard, mouse and joystick manipulation are possible as well.
  The use of metaverse access equipment may add to the frequency of
  work-related injuries, increase OSHA-related health and safety
  monitoring, and contribute to workers’ compensation
  claims. 
  
  Privacy in a new dimension
  Futurists predict that metaverse operators will be able to
  harvest personal and physical information about users to
  customize the user interface (UI), collecting everything from eye
  twitches and heart rate to financial information and browsing
  preferences to personalize each user’s metavisit. In fact, a
  review of patent applications filed by Meta suggests that the
  company has active plans to mine biometric information to enhance
  UI and refine targeted advertising. (5) Meta-employers privy to
  such information should be mindful of state law limitations on
  the use of such data and implement security measures to prevent
  its misuse. 
  
  Several US states (Illinois most prominently) restrict the use
  and regulate the storage of biometric data. (6) A meta-employer
  tracking productivity of its meta-workers through eye movement or
  heart rate risks violating these laws if they fail to give proper
  notice and obtain meta-worker consent to collect such
  information, or if they fail to protect such data or store it as
  required by law.
  
  Meta-employers must also consider whether meta-workers have the
  right to opt out of their personal data collection, whether and
  how to consent to such information being sold, and whether this
  data could be evidence against them in a lawsuit. Biometric data
  may conflict with recorded work hours, creating wage liability.
  It may also provide physical evidence corroborating a
  meta-worker’s complaint of work-induced anxiety. Employers in the
  metaverse should also develop policies and procedures in the
  event of data breaches, just as IRL businesses should do, but
  they face the added challenge of determining to which state(s)
  they must provide notice of a data breach and how to inform users
  of the incident and the company’s remedial steps. Meta-employers
  should also be mindful of corporate espionage risks posed by
  unauthorized users obtaining confidential or proprietary
  information from insecure meeting rooms or using spoof
  identities.
  
  Far from the final frontier
  If your takeaway is that we have asked more questions than we
  have answered about employment in the metaverse, you are in good
  company. As with any new technology, it takes regulators and
  courts years to catch up with the development, so meta-employers,
  meta-workers, human resources professionals and legal
  practitioners will continue to operate for some time in a state
  of uncertainty.
  
  But it is not all grim news. The metaverse presents tremendous
  employment opportunity as well. After years of remote working
  leading to employee disengagement, the metaverse offers an
  alternative remote work scenario, one in which colleagues can
  gather and interact not as little boxes on a Zoom or Teams screen
  but as co-working avatars. Meta-workers can meet around virtual
  conference tables, join virtual department lunches and happy
  hours, conduct interactive trainings, lounge in virtual
  breakrooms, “bump into” each other in virtual hallways to enjoy
  the small talk that fosters camaraderie, and track attendance in
  a less intrusive manner.
  
  New hire and employee training can be liberated from dull
  webinars and replaced by engaging, interactive and adaptable
  training to meet the needs and address the questions posed by
  avatar attendees. Office layout is no longer a binary choice
  between cubicles and open spaces; in the metaverse, the office
  can be endlessly reconfigured, redesigned and reimagined. In
  place of dreary institutional paint colors on the walls of dreary
  institutional office spaces, now virtual meetings can take place
  on a virtual beach, in a virtual pirate ship or on the virtual
  moon, limited only by creativity (and good judgment).
  (7) 
  
  The metaverse may also help to improve equity in the workplace.
  Employees who are reluctant to contribute during in-person
  meetings because of developmental challenges, emerging fluency,
  social anxieties or internalized bias may feel freer to
  contribute in a virtual environment. Conversely, “oversharers”
  may be muted to give others an opportunity to speak. Users can
  gracefully exit awkward conversations or avoid co-worker avatars
  prone to lengthy gossip sessions in a way impossible in the
  physical workspace.
  
  Meta-workers may choose to disclose personal details such as age,
  gender identity or pregnancy only if and when they choose to do
  so. Employees who request remote work arrangements due to a
  medical condition, disability or caretaking responsibilities can
  still experience community and collaboration with their
  co-workers. By limiting the number of hours a user can be
  continuously logged into the workplace, meta-employers also can
  reduce burnout, manage labor costs, and take definitive steps
  toward reinforcing work-life balance.
  
  Prudent employers entering the metaverse will balance the
  tremendous possibilities these platforms present and the legal
  uncertainties they create. Careful consideration of IRL
  employment issues at the earliest stages will serve
  meta-employers well. As Neal Stephenson wrote in the 1992 science
  fiction opus, Snow Crash, in which he first coined the
  term “metaverse,” “Interesting things happen along borders –
  transitions – not in the middle where everything is the same.”
Employment law has always been made along the borders, during the transitions, and its application in the metaverse is the next logical frontier.
Footnotes
  5,
  https://www.ft.com/content/9463ed05-c847-425d-9051-482bd3a1e4b1
  6, See Illinois Biometric Information Privacy Act, 740 ILCS 14 et
  seq. 2008
  7, More creative workplaces envisioned at
  https://hbr.org/2022/04/how-the-metaverse-could-change-work