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Employment Law In The Metaverse – Part 2

This is the second of a detailed examination of how the world of employment is being affected by what's called the "metaverse" – a form of the internet as a single, universal and immersive virtual world that comes to life when people use virtual reality and augmented reality headsets.
In part one, the authors of this article at Squire Patton
Boggs, the global law firm, examined how the phenomenon that
is the "metaverse" affects the world of employment. The article
is from a series the firm is producing as part of its family
offices series. This news service is grateful to Squire Pattern
Boggs for being able to republish this article. As always, the
usual disclaimers apply. Email tom.burroughes@wealthbriefing.com
To view the first half of the article,
click here.
Metaversatility
Accessing the metaverse requires logging on to one or more
gateway platforms. To state the obvious, this requires at least a
computer and internet access, and, depending on the platform and
apps accessed, may require a mouse, joystick, VR headset or
motion-detecting equipment.
But computer use is complicated for persons with disabilities,
such as those experiencing a hearing impairment that prevents
communicating with other avatars without closed captioning, or
those living with a visual impairment that requires screenreader
software to translate the images and text on the screen. Many
metaverse apps require some degree of manual dexterity and fine
motor skills to navigate their features. All these challenges,
and others, make meta-employment less accessible to workers with
disabilities, absent reasonable accommodation.
It is unclear to what extent metaverse platforms can be adapted
to allow for captioning, screen-reading, seamless audio
descriptions and alternative methods of navigation, or whether
features can be muted for users with sensory processing disorders
or mental health conditions. Meta-workers requesting such
accommodations will need to understand how to request such
adaptations, and meta-employers will need to understand the cost
and effort required to make such accommodations without blithely
denying such requests as unduly burdensome. Indeed, because
coding modifications to eliminate barriers to access are scalable
and benefit countless employees and prospective employees with
certain disabilities, kneejerk decisions based on stereotypes or
baseless presumptions of cost and burden likely will not satisfy
the employee’s accommodation responsibility under the Americans
with Disabilities Act and analogous state and local laws.
Even meta-workers without pre-existing disabilities face health
and safety risks from working in the metaverse. VR headsets
remain clunky and wearing them for extended periods may cause eye
strain, headaches or neck pain. Repetitive strain injuries from
keyboard, mouse and joystick manipulation are possible as well.
The use of metaverse access equipment may add to the frequency of
work-related injuries, increase OSHA-related health and safety
monitoring, and contribute to workers’ compensation
claims.
Privacy in a new dimension
Futurists predict that metaverse operators will be able to
harvest personal and physical information about users to
customize the user interface (UI), collecting everything from eye
twitches and heart rate to financial information and browsing
preferences to personalize each user’s metavisit. In fact, a
review of patent applications filed by Meta suggests that the
company has active plans to mine biometric information to enhance
UI and refine targeted advertising. (5) Meta-employers privy to
such information should be mindful of state law limitations on
the use of such data and implement security measures to prevent
its misuse.
Several US states (Illinois most prominently) restrict the use
and regulate the storage of biometric data. (6) A meta-employer
tracking productivity of its meta-workers through eye movement or
heart rate risks violating these laws if they fail to give proper
notice and obtain meta-worker consent to collect such
information, or if they fail to protect such data or store it as
required by law.
Meta-employers must also consider whether meta-workers have the
right to opt out of their personal data collection, whether and
how to consent to such information being sold, and whether this
data could be evidence against them in a lawsuit. Biometric data
may conflict with recorded work hours, creating wage liability.
It may also provide physical evidence corroborating a
meta-worker’s complaint of work-induced anxiety. Employers in the
metaverse should also develop policies and procedures in the
event of data breaches, just as IRL businesses should do, but
they face the added challenge of determining to which state(s)
they must provide notice of a data breach and how to inform users
of the incident and the company’s remedial steps. Meta-employers
should also be mindful of corporate espionage risks posed by
unauthorized users obtaining confidential or proprietary
information from insecure meeting rooms or using spoof
identities.
Far from the final frontier
If your takeaway is that we have asked more questions than we
have answered about employment in the metaverse, you are in good
company. As with any new technology, it takes regulators and
courts years to catch up with the development, so meta-employers,
meta-workers, human resources professionals and legal
practitioners will continue to operate for some time in a state
of uncertainty.
But it is not all grim news. The metaverse presents tremendous
employment opportunity as well. After years of remote working
leading to employee disengagement, the metaverse offers an
alternative remote work scenario, one in which colleagues can
gather and interact not as little boxes on a Zoom or Teams screen
but as co-working avatars. Meta-workers can meet around virtual
conference tables, join virtual department lunches and happy
hours, conduct interactive trainings, lounge in virtual
breakrooms, “bump into” each other in virtual hallways to enjoy
the small talk that fosters camaraderie, and track attendance in
a less intrusive manner.
New hire and employee training can be liberated from dull
webinars and replaced by engaging, interactive and adaptable
training to meet the needs and address the questions posed by
avatar attendees. Office layout is no longer a binary choice
between cubicles and open spaces; in the metaverse, the office
can be endlessly reconfigured, redesigned and reimagined. In
place of dreary institutional paint colors on the walls of dreary
institutional office spaces, now virtual meetings can take place
on a virtual beach, in a virtual pirate ship or on the virtual
moon, limited only by creativity (and good judgment).
(7)
The metaverse may also help to improve equity in the workplace.
Employees who are reluctant to contribute during in-person
meetings because of developmental challenges, emerging fluency,
social anxieties or internalized bias may feel freer to
contribute in a virtual environment. Conversely, “oversharers”
may be muted to give others an opportunity to speak. Users can
gracefully exit awkward conversations or avoid co-worker avatars
prone to lengthy gossip sessions in a way impossible in the
physical workspace.
Meta-workers may choose to disclose personal details such as age,
gender identity or pregnancy only if and when they choose to do
so. Employees who request remote work arrangements due to a
medical condition, disability or caretaking responsibilities can
still experience community and collaboration with their
co-workers. By limiting the number of hours a user can be
continuously logged into the workplace, meta-employers also can
reduce burnout, manage labor costs, and take definitive steps
toward reinforcing work-life balance.
Prudent employers entering the metaverse will balance the
tremendous possibilities these platforms present and the legal
uncertainties they create. Careful consideration of IRL
employment issues at the earliest stages will serve
meta-employers well. As Neal Stephenson wrote in the 1992 science
fiction opus, Snow Crash, in which he first coined the
term “metaverse,” “Interesting things happen along borders –
transitions – not in the middle where everything is the same.”
Employment law has always been made along the borders, during the transitions, and its application in the metaverse is the next logical frontier.
Footnotes
5,
https://www.ft.com/content/9463ed05-c847-425d-9051-482bd3a1e4b1
6, See Illinois Biometric Information Privacy Act, 740 ILCS 14 et
seq. 2008
7, More creative workplaces envisioned at
https://hbr.org/2022/04/how-the-metaverse-could-change-work